Nukin’ The Easter Bunny

Carny Island is where all commercial BS comes to die. At every stage of the game, you get to nail a capitalistic creature – a western myth marking and celebrating that ‘family holiday’ event, ironically falling every quarter, and designed to make you buy stuff. Like chocolate eggs and bunnies. Uncle Shrift’s mission, like your’s, …

Hello World!

‘Hello World’ is one of the first things you learn to execute in coding. Not that I’m a programmer, by any means. Or any stretch. I failed miserably in understanding GameMaker Studio and I struggle with the logic of BuildBox – the no-code/drag n’ drop app I’ve chosen to prototype a lot of the game …

Desecrating McPhee’s Grave II

Picking up where we left off, with attempt 2. Our Villain (fuck hero) returns to the scene of the crime to have another crack. We see the GraveRobbers ride where the game takes place. We get a wider look at Uncle Shrift‘s room, showing a bank of security monitors and a control desk with some …