Promo 1. The Rubber Hits The Road

Sooner or later, you just have to put it out there. So here it is. The beginning. Promo 1. In Mongril’s words. I’ve always struggled with ‘when’ will Carny Island be ready? Is it ready? I have often said had the technology available to me today been around 30 years ago, this is what The …

Nukin’ The Easter Bunny

Carny Island is where all commercial BS comes to die. At every stage of the game, you get to nail a capitalistic creature – a western myth marking and celebrating that ‘family holiday’ event, ironically falling every quarter, and designed to make you buy stuff. Like chocolate eggs and bunnies. Uncle Shrift’s mission, like your’s, …

Hello World!

‘Hello World’ is one of the first things you learn to execute in coding. Not that I’m a programmer, by any means. Or any stretch. I failed miserably in understanding GameMaker Studio and I struggle with the logic of BuildBox – the no-code/drag n’ drop app I’ve chosen to prototype a lot of the game …

Meet The Mullet Pider

This is a test post. To put some oil through the pipes. You’re reading the first official BLOG post about this journey. Where’d it all start? Up until 2016, I’d designed all my games on paper. Going through reams of A4, re-tracing, and lots of felt and ink pens. OZ Quiz. Brit Quiz. Dare. The …